Can anybody who is expirienced with 3d Studio Max please tell me how the Clutter Lights + the beams (glare) are done?
Im guessing it may be done using textures with transparency but that does not explain how the glare on Mine Light 7 (I think) becomes larger with glare from further distance..
goober
Posted 21st Nov 2005 10:37am
L4Y Member Post 961 / 265
i think your talking about beam light 2...
but in any case ive heard people talking about this, and i dont know what to tell you..
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Glares (coronas) effects are all coded in the effects.tbl
This table file includes all the information; intensity, size and even the "dimish" (or something) distance which you've mentioned.
It's only possible to modify them by using a mod.
You were talking about 3dsmax, so I guess you probably want to know how to apply those corona effects to a custom mesh?
This can be done by adding a dummy helper to the mesh called "corona_1" , "corona_2" (if I remember right, I'll check later)
Now in clutter.tbl you've got to tell the game which glare effects shall be used at the dummies postitions.
If you want to know what objects have been used in the meshes, just open a v3m mesh with the Windows Notepad. Then search for .tga for example and you'll find the used textures, or search for the dummies which are usually on the bottom lines. Most of the code is unreadable of course.
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Ninja~
Posted 23rd Nov 2005 1:36am
L4Y Member Post 102 / 644
Theres a missing mesh for one of the wedge lights that crashes RF, I was simply going to replace it to have my own custom made light with custom corona