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Red Faction : [RED] Editing : how do i make a cylinder with water ? |
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Predalienator_ |
Posted 15th Nov 2005 2:01pm |
L4Y Member Post 394 / 1532
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How do i make 6 cylinders that has water in it?
How can i make them have water in it without flodding the whol room?
CENSORED ! I somehow made 2 threads Can a staff member delete one of them? |
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mad_ferrit |
Posted 15th Nov 2005 4:10pm |
L4Y Member Post 1025 / 1510
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Imagine the glass part doesn't exist.. It is merely a decoration to go on afterwards, it will not hold water and as such will not help in the water being held there.
1. Make a solid cylinder and place it flush with the floor (v. important it is bang on the floor)
2. Insert an air cylinder, slightly smaller than your solid brush but keep the original height so it cuts the solid cylinder into a tube / pipe. Make this Air brush a Portal. This brush also has to sit flush with your floor.
3. Texture both these brushes with the sld_invisible.tga texture.
3. Now add your liquid room effect and it should fill with water.
4. You can now slip your glass detail brush around it, it shouldn't matter if it intersects with the solid brush as it has no bearing on how the water is contained.

In the pic you can see the Solid and Air brush described in steps 1-3. Make the glass cylinder brush by copy and pasting these 2 brushes, move them out of the way, uncheck "Is Portal" in the air brush's properties then select them both and hit Carve. Delete the air brush, texture the remaining solid brush with glass texture and then move it backinto position |
MY RF MAPS |
Modified Nov 15th, 04:12pm by mad_ferrit |
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Ghostkid |
Posted 15th Nov 2005 5:51pm |  |
Invisible Kid L4Y Member Post 386 / 2212
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Quoting Predalienator_ |
Censored ! I somehow made 2 threads Can a staff member delete one of them? |
lol |
Xbox 360 Gamertag: Firefist1
Xfire: Ghostkid1 |
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Predalienator_ |
Posted 16th Nov 2005 6:23am |
L4Y Member Post 398 / 1532
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Thanks MF But does this work with mutiple cylinders? |
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mad_ferrit |
Posted 16th Nov 2005 10:05am |
L4Y Member Post 1032 / 1510
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Quoting Predalienator_ | Thanks MF But does this work with mutiple cylinders? |
What do ya mean? You want several glasses of water on a table? 
You may encounter problems when looking through 2 or more portals. Portals are primarily there to split your level into chunks so that the game engine doesn't have to render your entire level all at once. They also help contain water and ambient light effects but try it... make 2 glasses and jump in one and see if you can see into the other, it's difficult to tell without doing it, but you may just see the skybox through the other glasses.
The only other disapointment with this is that only the surface of the water is visible... you won't get the volumetric effect of the water through the glass i.e. you won't see the blue water through the sides of the glass. |
MY RF MAPS |
Modified Nov 16th, 10:09am by mad_ferrit |
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wakey1512 |
Posted 16th Nov 2005 10:05am |
L4Y Member Post 24 / 154
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Yeah go in group mode then drag around the whole cylinder then copy and paste it to another location then you should have the exact same wherever you put it! Make sure when you drag the room effect is selected because thats what gives you the water |
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Modified Nov 16th, 10:06am by wakey1512 |
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goober |
Posted 16th Nov 2005 10:45am |  |
L4Y Member Post 915 / 265
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as long as you cant get in the glass, you could make a solid cylinder brush with is detail check ed and a water texture inside the glass.. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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mad_ferrit |
Posted 16th Nov 2005 11:37am |
L4Y Member Post 1035 / 1510
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Quoting goober | as long as you cant get in the glass, you could make a solid cylinder brush with is detail check ed and a water texture inside the glass.. |
You could do it by using the recently discovered transparent keyframed groups. Make a solid block inside, No Player Collide keyframe and a transparent texture on it Keep the water in there too |
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goober |
Posted 16th Nov 2005 6:18pm |  |
L4Y Member Post 918 / 265
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Quoting mad_ferrit | the recently discovered transparent keyframed groups. |
i feel special |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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mad_ferrit |
Posted 16th Nov 2005 6:27pm |
L4Y Member Post 1038 / 1510
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With special needs 
It was a cool discovery, only wish someone had stumbled accross it a good while ago, I could have done with it! |
MY RF MAPS |
Modified Nov 16th, 06:28pm by mad_ferrit |
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ExoStatic |
Posted 16th Nov 2005 8:32pm |
L4Y Member Post 601 / 875
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Nope, what you REALLY wish is that you'd found it |
Back in RF... getting back into the swing of things! |
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