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Predalienator_   Posted 9th Nov 2005 9:17am
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Is there a limit for brushes in a map?
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mad_ferrit   Posted 9th Nov 2005 9:43am
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Probably...

Depends how many faces each brush has... Work towards the face limit, not the brush limit IMO

If I told you the brush limit was 500, for example, and you created a 24-sided sphere with 20 height splits and then bevelled each face and expected to have 500 of these in your map then you wouldn't be very pleased with me

So work towards the face limit.
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Trigger   Posted 9th Nov 2005 10:34am
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Yeah , there is no such thing as a brush limit. Some maps can have over 600 brushes, but they lack in detail. The face count or the vertices are the ones to watch.
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mad_ferrit   Posted 9th Nov 2005 11:22am
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RFU2-Duloc has over 1200 brushes...

1000 x Wedge brushes = 5000 faces
1000 x Box Brushes = 6000 faces
1000 x Face Brushes = 1000 faces

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Predalienator_   Posted 9th Nov 2005 1:18pm
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Ok so that means i dont have to worry
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 Mononucleosis   Posted 10th Nov 2005 3:34am
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Quoting Predalienator_
Ok so that means i dont have to worry

Not unless your level is very detailed, but then again I would still try to keep the count to a minimum.
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Predalienator_   Posted 16th Nov 2005 6:31am
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Censored I think i have found a brush limit[For my computer that is]

The limit on my computer is 601 brushes than RED crashes.
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mad_ferrit   Posted 16th Nov 2005 10:03am
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What are you talking about?!!! Did you not read any replies in this thread?
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Ghostkid   Posted 16th Nov 2005 6:38pm
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LMFAO

srr, im overreacting....
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 Modified Nov 16th, 06:42pm by Ghostkid
goober   Posted 16th Nov 2005 6:54pm
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Quoting ghostkid
LMFAO


litterally, appearentally
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Ghostkid   Posted 16th Nov 2005 7:32pm
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hey, where is my @$$ ???
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 Modified Nov 16th, 07:36pm by Ghostkid
ExoStatic   Posted 16th Nov 2005 8:30pm
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Dude stop spamming, it ain't big, it ain't clever.

Well, not in normal threads anyway. *finds Spam Thread*
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Bartalon   Posted 16th Nov 2005 10:52pm
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The number of brushes the program allows before it crashes seems to be dependent on two things: computer specs and number of vertices or faces. I had some problems in my first map where I tried making a lamp with a hemisphere with max sides/splits as a base (I know, terrible idea ) and RED ended up crashing. Every time. I had to start all over from scratch, I had no old backup, and the auto-saved backup was too recent. Once I had remade the map, though, I had far more brushes than what I had previously, but far fewer vertices because I didn't have half of a sphere that time.
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goober   Posted 16th Nov 2005 10:58pm
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beveling everytime is more fun
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Vidi44   Posted 16th Nov 2005 11:44pm
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Quoting mad_ferrit
What are you talking about?!!! Did you not read any replies in this thread?


He did say "on my computer".
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mad_ferrit   Posted 17th Nov 2005 12:08am
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Quoting Vidi44
He did say "on my computer".

Yes but he didn't take into account the fact that different shaped brushes have a different number of faces... That is the whole point! Number of brushes doesn't matter for anything, number of faces and vertices does.
MY RF MAPS    Modified Nov 17th, 12:09am by mad_ferrit
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