I made a map like this but never finished or released it.
Make the interiors of the "city block" accessible so that a player can hide in the backyards of some of the block.
Also the buildings should be about the same height of the players.
...My 2 cents.
to fix that problem all u have to do is exit out of RED then restart. that happens every time u test the map in game
Your Fugly and the Ugly Donkey Knows it
mad_ferrit
Posted 9th Nov 2005 8:24am
L4Y Member Post 1003 / 1510
Quoting Predalienator_
The reason i didint UV unwrapped them was because whenever i click UV unwrap i cant see the textures just a blank whit space.Maybe another Bug in RED?
Yeah, i think someone mentionned it has something to do with having hyperthreading on your processor. If you go in through F7 mode to test your map then you get a white screen when you try to UV unwrap. Simply close and re-open RED as the Donkey pointed out and you'll be able to UV unwrap no problems at all. RED's UV unwrap function is still better than most editors today; Hammer, UnrealEd etc so USE IT!!!
Quoting Predalienator_
You guys are the best critics ever
As long as you take the constructive criticism on board and learn from it then it's all good
Im stuck with a problem. I was woundering how some people made round tubes with glass on the inside and out. When I do it with a solid brush and an air Brush, I cant get glass on the inside.
Like futurama!?
Are there and futurama based maps? ... and for the giant style maps there is a giant battle between Bender and Zoidberg if anyone wants some inspiration
Oh yes, Defently like Futurama.
I do understand that some people have a point. Yes buildings in the future will probley be scattered instead of next to each other.
Making a Future like Building is highly difficult ... Too many windows lol... I would have to create a Texture or something of a building with blue windows and some crazy company names like "RoboTech" or "Rocket Express"