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Gcm   Posted 8th Nov 2005 2:46am
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Post 25 / 45

ok you know how if you dont calculate light and maps or what not and you blow a hole in the ground and it goes dark? well i add like 6 lights all over and calculate them and everything, go play, blow a hole in the ground a poof presto its dark. CENSORED is going on?
   
Ugly Donkey   Posted 8th Nov 2005 3:30am
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Post 321 / 843

the lights will only take effect where u exactly place them, the places that have no lights will go black still
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Trigger   Posted 8th Nov 2005 4:57am
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Post 283 / 385

Not true. All you need is one light and that will take care of the whole level.

Did you use the menu to calcualte lighting or did you use W, Shift+W, L, Shift+L?
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Ninja~   Posted 8th Nov 2005 9:21am
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Post 70 / 644

I cant believe i did the lighting on Darkrun without that trick I can remember spending hours trying to get them to work and thought man this editor is kinda annoying.. then a few weeks later i found the easier way around
   Modified Nov 8th, 09:27am by Ninja~
Spikey2005   Posted 8th Nov 2005 10:49am
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Post 96 / 2126

Trigger is right. You need to press these buttons in this order for the lights to take effect.

W ----------- Hides all objects placed on the map
Shift + W --- Shows all objects placed on the map
(We use the hide object because sometimes, you will find that some lights won't work. To get them working, we must hide them and then unhide them.)

L ----------- Sets darkness on the map
Shift + L --- Calculates the lights and applies the lights to the map.
(This calculates the lights depending on where you placed them.)

Remember, when you build Geomentry, it will reset the lights calculations. Only Calculate your lights near the end of your map creation and package it to a VPP file.
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 Modified Nov 8th, 10:53am by Spikey2005
Trigger   Posted 8th Nov 2005 10:49am
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Post 284 / 385

Quoting ninja
i did the lighting on Darkrun without that trick
You have come a long way.

Just to clarify what I said - you don't need a light covering the whole map - just one light stuck away in a corner (or even out of the level) will do just fine.
If I ever get to where I am going, will I know when I am there?    Modified Nov 8th, 10:50am by Trigger
goober   Posted 8th Nov 2005 11:15am
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Post 850 / 265

Quoting Trigger
Quoting ninja
i did the lighting on Darkrun without that trick
You have come a long way.

Just to clarify what I said - you don't need a light covering the whole map - just one light stuck away in a corner (or even out of the level) will do just fine.



not unless its connected to the level, you have to have a light for each room (portal cut-off)
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Ninja~   Posted 8th Nov 2005 12:13pm
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Post 71 / 644

No, Portals only affect lighting if done with room effects.
   
NoClanFrank    Posted 8th Nov 2005 1:15pm
Post 1710 / 5840
Quoting Spikey2005
Remember, when you build Geomentry, it will reset the lights calculations. Only Calculate your lights near the end of your map creation and package it to a VPP file.

Better yet, which might be the same thing your are saying, is to remember to caculate (press W, Shift + W, L, Shift + L) the lighting everytime right before you create a level pack file(.vpp) or even when you save the newer version of the .rfl file(what is inside of the .vpp).
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Trigger   Posted 8th Nov 2005 3:03pm
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Post 291 / 385

I thought long and hard, but I don't think there is another way to say it.

Unless;
Quoting frank
remember to caculate

You could try cackulating. But in any case you need to press W, Shift+W, L, Shift+L.

Quoting GCM
blow a hole in the ground and it goes dark?
Ahh the memories, that was what my first question here on L4Y was about, almost four years ago. No guesses for getting who helped me out.
If I ever get to where I am going, will I know when I am there?    Modified Nov 8th, 03:03pm by Trigger
goober   Posted 8th Nov 2005 6:36pm
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Post 853 / 265

Quoting Trigger
Quoting GCM
blow a hole in the ground and it goes dark?
Ahh the memories, that was what my first question here on L4Y was about, almost four years ago. No guesses for getting who helped me out.

i think that thats one of everyones first mapping question, the first one being, how do i move a brush
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KERPAL   Posted 23rd Nov 2005 11:00pm
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Post 152 / 1353

That wasn't my first question...
I remember when I first came here I was asking about skyboxes.
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goober   Posted 23rd Nov 2005 11:10pm
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Post 993 / 265

acually if i recall, my first RED question was how to use custom textures
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Bartalon   Posted 24th Nov 2005 12:41am
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Post 90 / 144

Quoting Gcm
ok you know how if you dont calculate light and maps or what not and you blow a hole in the ground and it goes dark? well i add like 6 lights all over and calculate them and everything, go play, blow a hole in the ground a poof presto its dark. CENSORED is going on?


How many times in a row did this happen? If just once, probably just one of those temporary undesirable problems that can be fixed with a simple [Space Bar], [W], [Shift+W], [L], [Shift+L], [File >Create Level Packfile].

Sometimes I forget to calculate lighting when testing geo and everything goes dark... Kind of annoying. That, or I just plain forgot to make a new packfile so the new lightning changes never took effect.
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NoClanFrank    Posted 24th Nov 2005 1:44am
Post 1769 / 5840
Quoting Bartalon
Sometimes I forget to calculate lighting when testing Geo and everything goes dark... Kind of annoying. That, or I just plain forgot to make a new packfile so the new lightning changes never took effect.

now thinking more of it, I think that you Bartalon have hit the nail on the head. We all thought that he was creating a new level packfile but if what he says is happening then that would explain it exactly. The only time when you shouldn't calculate the lights on a file is IF you are sending it to somebody to check out and maybe help you with a problem. it helps keep the file size down to a minimum.
This is all fine and dandy as long as you remember to calculate the lighting on the .rfl file then creating a new level packfile before you submit your level.
Also, you hoser. It's an old topic but your comments did bring new life to this this.
2nd also, to Trigger , for the comments made earlier.
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