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KERPAL   Posted 5th Nov 2005 7:18am
L4Y Member
Post 125 / 1353

Where do I put custom made clutter objects?
Maps    Modified Nov 5th, 09:46am by KERPAL
Ghostkid   Posted 5th Nov 2005 9:47am
Invisible Kid
L4Y Member
Post 361 / 2212

ui.vpp


or if its for a mod, an vpp file in mods folder but you have to edit the clutter.tbl then, but if you name your clutter thing like an exiting clutter, it will be replaced
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 Modified Nov 5th, 09:49am by Ghostkid
Trigger   Posted 5th Nov 2005 10:23am
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Post 273 / 385

That is bad advice. Custom objects should always be run as a mod, if not it will only cause problems down the track. There is a way to get custom clutter in as a brush, but is very resource intensive and not really worth it.
If I ever get to where I am going, will I know when I am there?    Modified Nov 5th, 10:33am by Trigger
Ninja~   Posted 5th Nov 2005 10:33am
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Post 58 / 644

There are some Custom objects that are replacable however..
   
Trigger   Posted 5th Nov 2005 10:33am
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Post 274 / 385

Can you elaborate?

Personally I think the more you mess with the game files, the more chance you have of screwing things up for others. What would happen if we all decided to replace the same clutter objects?
If I ever get to where I am going, will I know when I am there?    Modified Nov 5th, 10:35am by Trigger
Ninja~   Posted 5th Nov 2005 10:45am
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Post 59 / 644

Its the same as having 2 different textures with the same name.

Lets just say i download DM-CustomObject1 which has DocksDesk.v3d (which is nothing and worth replacing).. then you go and download DM-CustomObject2 which has a different file.. but the same name, The most recent map you add to your user_maps will be the one that is registered.

and to clear it up, the replacable meshes dont exist .. and thats why i think it would be good to use that advantage
   
goober   Posted 5th Nov 2005 11:52am
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Post 812 / 265

personally i would only use a replacable mesh if i absoultally had to
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Ninja~   Posted 5th Nov 2005 12:46pm
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Post 60 / 644

well you have to if you want custom clutter without modding
   
goober   Posted 5th Nov 2005 12:57pm
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Post 814 / 265

i know, but i can get most of it in brushes, if i want it to look better i will make cluttars, but i havent had the need yet.
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Trigger   Posted 5th Nov 2005 3:10pm
L4Y Member
Post 275 / 385

Quoting ninja
The most recent map you add to your user_maps will be the one that is registered.

My point exactly.
If I ever get to where I am going, will I know when I am there?    
Ninja~   Posted 6th Nov 2005 2:17am
L4Y Member
Post 61 / 644

But my point is that nobody is doing it to start with, so there would be no problems what so ever..
   



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