or if its for a mod, an vpp file in mods folder but you have to edit the clutter.tbl then, but if you name your clutter thing like an exiting clutter, it will be replaced
That is bad advice. Custom objects should always be run as a mod, if not it will only cause problems down the track. There is a way to get custom clutter in as a brush, but is very resource intensive and not really worth it.
If I ever get to where I am going, will I know when I am there?
There are some Custom objects that are replacable however..
Trigger
Posted 5th Nov 2005 10:33am
L4Y Member Post 274 / 385
Can you elaborate?
Personally I think the more you mess with the game files, the more chance you have of screwing things up for others. What would happen if we all decided to replace the same clutter objects?
If I ever get to where I am going, will I know when I am there?
Its the same as having 2 different textures with the same name.
Lets just say i download DM-CustomObject1 which has DocksDesk.v3d (which is nothing and worth replacing).. then you go and download DM-CustomObject2 which has a different file.. but the same name, The most recent map you add to your user_maps will be the one that is registered.
and to clear it up, the replacable meshes dont exist .. and thats why i think it would be good to use that advantage
goober
Posted 5th Nov 2005 11:52am
L4Y Member Post 812 / 265
personally i would only use a replacable mesh if i absoultallyhad to
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