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Trigger   Posted 2nd Nov 2005 3:38pm
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I normally don't bother with posting about new tutorials ... but this one is special.

There has been another really informative lighting tutorial submission from reaper_47 showing you how to get some great effects from particle emitters. A wonderful new effect for all to try.

Plasma Beams, Rocket Flares, Bunsen Burners, Black Holes and Warp Lights.

Fake Volumetric Lighting using Particle Emitters

If I ever get to where I am going, will I know when I am there?    Modified Nov 2nd, 03:39pm by Trigger
ExoStatic   Posted 2nd Nov 2005 3:47pm
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Nice one.. I might have to try that some day
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Trigger   Posted 2nd Nov 2005 3:53pm
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Try it today - you might get hit by a bus tomorrow.
If I ever get to where I am going, will I know when I am there?    
Beatonator    Posted 2nd Nov 2005 4:13pm
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LMFAO. I love your quick wit trigger.
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goober   Posted 2nd Nov 2005 6:23pm
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oh man thats cool! i dont see any real use for it though
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Trigger   Posted 3rd Nov 2005 1:51am
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Quoting Goober
i dont see any real use for it though

How about Plasma Beams, Rocket Flares, Bunsen Burners, Black Holes or Warp Lights.
If I ever get to where I am going, will I know when I am there?    Modified Nov 3rd, 01:51am by Trigger
Ninja~   Posted 3rd Nov 2005 3:27am
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its pretty much precise settings to give the mentioned effects
   



Ranswer3   Posted 3rd Nov 2005 3:30am
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Looks great but like its stated on the tutorial
Quoting From the tutorial
Always remember the method described in this tutorial uses a _lot_ of particles. Each particle needs a transparency effect which is quite a complex thing to render for your graphics card, especially when there are many transparent objects close to each other. The more particles there are, the bigger they are or the closer the player gets to them the slower the game will run.

This is only useful\good if the mapper is shooting for beauty and not gameplay.
The Answer Inc.+PaintBall Mod    Modified Nov 3rd, 03:30am by Ranswer3
Ninja~   Posted 3rd Nov 2005 4:04am
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I think visuals are a huge part of the gameplay.. these sorts of things make red faction look like something better!
   
Trigger   Posted 3rd Nov 2005 8:46am
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Quoting ranswer
This is only useful\good if the mapper is shooting for beauty and not gameplay.
Your barking up the wrong tree. What you have quoted goes for any particle emitter. Surely you knew that. Use them wisely and you can have a great new edition to your maps.

Isn't beuaty a part of gameplay? I won't buy a game/download a map if it looks like crap ... I buy/download it because it looks good and fun to play.

Hey Beaton. Shame the K isn't around anymore, now there was some quick wit.
If I ever get to where I am going, will I know when I am there?    Modified Nov 3rd, 09:04am by Trigger
RED-FROG   Posted 3rd Nov 2005 9:27pm
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Nice one.
I haven't read it yet, but it looks like these effects are done with many fast spawning particles, isnt it? What happens if you create too many of them?

I just got one idea on this.
Instead of faking light sources, why not use the light sources of the clutter lights?
You say: But I dont want to use this mesh for this type of light source.
I say: swap the textures of the clutter to an invisible texture. The mesh will go, the corona stays. (I hope)

I know there are many negative aspects..
-you need to know how the effect of the light looks like
-it is more work
-particle emitters are much easier to handle then clutter lights, because the corona will be only visible in-game

it was just a though

edit:
yup I tested it. The framerate gets extremly killed by these particle emitters. The spawn delay should have been higher.
There are 2 emitters on top of the level, if I activate them for some seconds in RED, suddenly the view lags as hell with maybe 1 frame per second because of hundrets of particles that need to be rendered.
But I always knew my graphics card isn't good at rendering particles, I really hate that.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Nov 7th, 12:52am by RED-FROG
Predalienator_   Posted 9th Nov 2005 9:18am
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I just managed to make 4 out of 5 things in the tutorial.Warp lights are hard.
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