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Red Faction : [RED] Editing : OMG! Another Discovery! |
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goober |
Posted 24th Oct 2005 11:43pm |  |
L4Y Member Post 734 / 265
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omg, another discovery 2 days later... hehe
this time its semi-transparent vbms on brushes
this is copyed from the document im submitting to REDTECH:
First off if you need to know how to make a vbm, see Ranswer3’s Tutorial.
After you have your vbm created with some transparency in them add that file to your maps3.vpp, also add the same file to your user_mapstextures directory.
Go into RED editor, your texture will be under Custom. Notice anything different? You can see the file in the preview window . apply it and apply map to a solid brush with “is detail” checked. Build. Now you should see transparency in the brush. If you want to know how to make this a mover, see my Transparent Movers tutorial. 

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Modified Oct 25th, 01:21am by goober |
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Ninja~ |
Posted 24th Oct 2005 11:47pm |
L4Y Member Post 36 / 644
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no credit to Ninja?
after all i was the one who suggested getting it working |
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goober |
Posted 24th Oct 2005 11:49pm |  |
L4Y Member Post 736 / 265
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yea sorry ninja, i should of credited ya, after all you suggested the idea, and gave me the textures to test it, thanks |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Spikey2005 |
Posted 25th Oct 2005 11:23am |  |
L4Y Member Post 63 / 2126
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hmmm... thats given me an idea, but im still waiting for my Chinook Helicopter lol |
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ExoStatic |
Posted 25th Oct 2005 12:26pm |
L4Y Member Post 538 / 875
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Great discovery goober and Ninja, I must say goober, you're doing a lot for the community at the minute. I mean discovering new things, heh. |
Back in RF... getting back into the swing of things! |
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Predalienator_ |
Posted 25th Oct 2005 1:21pm |
L4Y Member Post 204 / 1532
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Hey how do i take pics in RED? Is it the same way when you play RF[PrintScreenSysRq]? Coz i want to show you guys a detailed tut for changing entity weapons. Non-human entities included |
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goober |
Posted 25th Oct 2005 7:00pm |  |
L4Y Member Post 740 / 265
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well what i do it press Alt+Ctrl+PrtScn and then go into MS paint and go Edit->Paste works fine every time
and yea thanks exo, anyone know anything else i can try to crack?? ( except vehicles in multi..tryed, failed pathetically ) (i really mean it, my computer crashed lol. had to get a new board ) |
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RED-FROG |
Posted 25th Oct 2005 9:06pm |  |
L4Y Resident Post 648 / 5258
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Whats the 2nd discovery now?
Transparent vbms work on movers, too? If TGAs work everything else does...
Vbms can be viewed in RED not only by adding them to the maps3.vpp
Why maps3? why not maps2? or 1? or ui.vpp? or a mod vpp?
You see, no discovery there
I have tryed out your cool discovery with the transparent mover, its really great. I just cant think any use of it but that doesnt matter.
Probably doors with some glass would be cool.
I dont know why you were talking about that transparent movers have no projectile collision. I have used a glass texture the first time and was confused that I had collisions..so "glass textures" will work.
To solve this problem on other textures add the prefix gls_ to the texturename. One problem remains tough, the impact sounds will be glass sounds.
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The whole thing makes no sense to me, its one of the strangest bugs in RF
Transparency is not "offically" supported on movers, I dont think even Volition knows about this. It makes no sense to "not-cut" a keyframed brush (which was previosily set to Detail) which then suddenly works with alpha maps. Its funny and strange at once |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Oct 25th, 09:07pm by RED-FROG |
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Shark |
Posted 25th Oct 2005 9:47pm |
L4Y Member Post 31 / 39
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Quoting goober | well what i do it press Alt+Ctrl+PrtScn |
d00d, why not just PrintScrn? |
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goober |
Posted 25th Oct 2005 10:55pm |  |
L4Y Member Post 745 / 265
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oh well i dunno, but REDFROG, ninja was complaining that he couldnt get semi-transparent vbms on brushes, so i got this. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Ninja~ |
Posted 25th Oct 2005 11:06pm |
L4Y Member Post 41 / 644
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Quoting REDFROG |
I dont know why you were talking about that transparent movers have no projectile collision. I have used a glass texture the first time and was confused that I had collisions..so "glass textures" will work.
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glass textures work indeed.. but anything else will go straight through it |
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goober |
Posted 25th Oct 2005 11:27pm |  |
L4Y Member Post 746 / 265
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well bullets go through most parts of detail brushes anyway |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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RED-FROG |
Posted 29th Oct 2005 9:48pm |  |
L4Y Resident Post 657 / 5258
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I have used this nice trick in one of my maps
A ladder with a 32bit texture that moves together with a crane, it works 
I could have used a mesh..ok.. but that'd take more ressources and not to forget its more work. And it is a very small thing only..
I bet nobody will even notice maps with transparent movers. Its like they've always been there.
gj, just awesome |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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