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Bigblack40   Posted 22nd Oct 2005 7:09pm
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Post 4 / 1150

I have been building up a microfaction style level and i have made a lynx spray can in it, With the particle Emitters is there a way to make it look like a spray rather than a Smoke cloud? If so can you tell me i have spent 2months on the map and i have spent to long on the spray.
   
goober   Posted 22nd Oct 2005 7:24pm
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Post 721 / 265

well you could, if you had 3ds max, make a VFX file with very long drops, turn it and it will look like a spray.
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Ninja~   Posted 23rd Oct 2005 6:41pm
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Post 32 / 644

You can make your own textures
Best thing for you to do is play with the properties of the emitter.

Even if you had 3d Studio max, made a VFX you would not be able to get it to RED without running a mod, which im sure you dont want..
   
mad_ferrit   Posted 23rd Oct 2005 7:05pm
L4Y Member
Post 957 / 1510

Yes you can...

Long decay, high spawn rate, turn the alpha transparency down, velocity up, random direction dowb to around 5-10 degrees...

do as Ninja says, have a mess
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goober   Posted 23rd Oct 2005 7:28pm
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Post 723 / 265

Quoting Ninja~
You can make your own textures
Best thing for you to do is play with the properties of the emitter.

Even if you had 3d Studio max, made a VFX you would not be able to get it to RED without running a mod, which im sure you dont want..

acually ninja theres 3 replaceable vfx files..
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