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Red Faction : Lounge : My First Models!!! |
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goober |
Posted 12th Oct 2005 11:08pm |  |
L4Y Member Post 679 / 265
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ive taken an interest in modeling, ive took a try at a mp40
here it is:

now its not the best, my first attempt at a weapon model, what do you think? |
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D2k |
Posted 12th Oct 2005 11:53pm |
L4Y Member Post 427 / 1923
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nice rendering of the model with a black color and a black background, i can barley see it... |
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goober |
Posted 13th Oct 2005 12:28am |  |
L4Y Member Post 680 / 265
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lol heres a picture of what im basing it on

and heres a BAR im working on, still needs some textures:

based on this:

and im doing a few others, ill post them after. i still need to learn how to animate them 
EDIT:
i textured the BAR

i started modeling a Moison-Maget a little while ago:
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Modified Oct 13th, 01:39am by goober |
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ergeben |
Posted 13th Oct 2005 6:19am |
L4Y Member Post 40 / 154
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You might want to keep practacing there goobster before putting anything in a game, but if they're your first attempts at modelling then good work. We do 3dsmax at my school and people cant even rotate things without asking for help. |
Current guitar tuning: Drop B
www.myspace.com/jacksgoregrindsurprise My One Man Band! |
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RED-FROG |
Posted 13th Oct 2005 6:27am |  |
L4Y Resident Post 626 / 5258
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Quoting ergeben | You might want to keep practacing there goobster before putting anything in a game, but if they're your first attempts at modelling then good work. We do 3dsmax at my school and people cant even rotate things without asking for help. |
lmao
edit.
sorry,
good work there goober!
Now you should chamfer some of those edges, or bevel some faces.
I think you've extruded the meshes from splines, right? |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
Modified Oct 13th, 06:29am by RED-FROG |
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ergeben |
Posted 13th Oct 2005 6:47am |
L4Y Member Post 41 / 154
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im not kidding. People really cant. Its so sad |
Current guitar tuning: Drop B
www.myspace.com/jacksgoregrindsurprise My One Man Band! |
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D2k |
Posted 13th Oct 2005 8:09am |
L4Y Member Post 429 / 1923
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well when i was in high school there were 3ds max lessions as well, cant say the classmates i had then were as bad as that. there were alot of talented people in my class. lol
however the pc's we used were using 3ds max 4 (when there was 6). and the pc's are the kind you would want to jam in your shed and forget about it, or tie it on the back of the car and drag it down the street, most of all the keyboards and mice were VERY dirty, *plugh* i always wore gloves in that class... 
Also, the teacher was pretty abusive, although me and my mates had fun talkin trash (and throwing it) at him. that was really the only class i had fun in. In the end i 'borrowed' one of the 3ds 6 manuals when they finally upgraded at the end of my last year there... so i decided to take a little "going away present." 
anaways, goober although you got the concepts right on how to use a concept art, you need to learn how to use extrude, bevel, and most importantly CUT.
cut is the single most important tool you will ever use in any 3d package. without it you wont be able to do much. Go to www.3dbuzz.com they have a TON of video tutorials on how to use 3ds max FOR FREE. although i only watched a few im pretty confident they explain it well. you need to register as a user to get access to the files, if you ask me its damn well worth it. If you watch the videos you will be able to model using effective techniques they use throughout the video in days than months figuring it out on your own.
Some personal tips, always model in editable poly, as that mode offers alot of useful tools you can use to re create deleted faces. using cut (normal mode) is the best solution for cutting up faces and dividing them. fast slice (or whatever its called) is the best way to add a quick slice disregarding snapping and vert locations. |
My AP 1 - NEW
AQuest update 7/17/08 |
Modified Oct 13th, 08:16am by D2k |
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RED-FROG |
Posted 13th Oct 2005 12:17pm |  |
L4Y Resident Post 628 / 5258
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So why you've been using editable meshes all time
..not sure tough, I think the weird3 source was also done like that.
It'd be a very bad idea to model stuff with editable mesh.
Also you dont have to convert the editable polys to editable mesh before you can use RFbone.
RFbone does this itself.
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We learned "Microstuff" Word in school, cool isnt it!?!!
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¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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RF Grim Reaper |
Posted 13th Oct 2005 1:32pm |  |
L4Y Member Post 391 / 902
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I don't know about you guys but I usually model using the largest image I can find as a background, the image doubles as a quick texture too - when it's applied it requires no unwraping.
Only when the model it totally finished do I then edit the background image so it can be properly UVWmapped.
As for schooling, I'm totally self taught, never had any classes though I have of course followed alot of tutorials for max. Started off using Stratavision ( if anyone remembers that great program ).
For first models they are very promising goober 
As for modelling using editable mesh, I use it for extrusions etc. and editing meshes 
What do you model with RedFrog? |
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goober |
Posted 13th Oct 2005 6:26pm |  |
L4Y Member Post 681 / 265
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yea i used splines extruded, and yea i never took any courses, no tutorials, or at least im too lazy to read them 
thanks for the compliments guys, ill post more pics when i get some done, im just basically practicing now, i will probably wait untill i make something alot better to put in game, basically just learning the basics ATM |
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ryan745 |
Posted 13th Oct 2005 6:49pm |
L4Y Member Post 3 / 24
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Nice work on the modles goob although i like chesse and gravy
lol i have have 3 posts |
A.k.a. Guy with name *In games*
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Modified Oct 13th, 06:51pm by ryan745 |
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ExoStatic |
Posted 13th Oct 2005 6:50pm |
L4Y Member Post 496 / 875
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Not bad... my first model was about that quality, look where I am now 
Anyway, try not to use extruded splines for large shapes. I like to make boxes/cylinders with a few segments and convert it to Editable Mesh and move the vertices around. (I know this is a no-no but it's easy :S) |
Back in RF... getting back into the swing of things! |
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RED-FROG |
Posted 13th Oct 2005 8:46pm |  |
L4Y Resident Post 630 / 5258
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Quoting RF Grim Reaper |
What do you model with RedFrog? |
Editable Poly.
As D2k said, it offers more features, more and better tools.
The guys on 3dbuzz always used it for modelling, I love these tutorials Before doing things in 3dsmax you should watch the vtms, otherwise you'll learn it the wrong way. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
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ExoStatic |
Posted 13th Oct 2005 10:24pm |
L4Y Member Post 497 / 875
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I'd use those, but.. videos + 56k = Angry Adam.. |
Back in RF... getting back into the swing of things! |
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snail_master |
Posted 13th Oct 2005 11:13pm |
L4Y Member Post 65 / 83
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is it me or does the Moison-Maget look oddly like the latter percution muskets?, though very good first models, my first ones were complete shoit! like the shape of the bar quite alot when it's textured it should be pritty good |
I knew there was a reason for my grotesque appearance |
Modified Oct 13th, 11:16pm by snail_master |
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goober |
Posted 13th Oct 2005 11:47pm |  |
L4Y Member Post 682 / 265
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it looks like there is a scielencer on the BAR, theres not supposed to be though, maby i should make that smaller? |
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