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topspins   Posted 6th Oct 2005 3:35am
L4Y Member
Post 93 / 102

I've done a hexagon shaped door, using a rotation keyframe, I want it to swing out by it's left edge to open up, instead it is swinging out from the middle, not where the hinges of the door are. How do I fix this ?
   
Ninja~   Posted 6th Oct 2005 4:25am
L4Y Member
Post 4 / 644

for that you want to move the actual keyframe to the part where you want it to swing from.. so that would be at the edge of the door..

its a nice effect and if done clean can really add some flavour, most maps dont feature this type of mover..
   
RED-FROG   Posted 6th Oct 2005 10:17am
L4Y Resident
Post 590 / 5258

Quoting Ninja~

its a nice effect and if done clean can really add some flavour, most maps dont feature this type of mover..

right,
But..
Rotating brushes aren't used that often because the collisions of the brush often doesn't work on the Player, or doesn't work properly.
They often go through the bottom collsion sphere of the Player which makes him stuck with the brush. Sometimes you get pushed through the brush and sometimes it pushes you way back, or kills you if on server side.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    
Ninja~   Posted 6th Oct 2005 11:17am
L4Y Member
Post 5 / 644

I have never had trouble with swinging doors..
The best way to avoid bugs would be to put the trigger a longer distance away from the door and set the keyframe to "is door" that way the door will swing open before the player even gets a chance to colide with the brush.

Perhaps using an Ice texture aswell, maybe that could be the problem ( sticking to the other textures, while ice does not stick )

If you wish to use ice textures then simply make a custom texture with Ice_ infront of the file .tga

You could also place an invisible wall infront of the door, you cannot get past until the door has fully swung open, then move the invisible walls out of the way and it should give realistic effect.


There is a Diagram of a simple setup,

Now that i think about it, you could use a Push region aswell to block the path and then turn it off once the door is open.

It all depends on if you want the door to swing 90 degrees or 180 degrres, and wether the door could squish the player .. but there would deffinately be lots of ways around it.
   Modified Oct 6th, 11:26am by Ninja~



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