| Ninja~ |
Posted 6th Oct 2005 10:17am |
L4Y Member Post 5 / 644
 |
I have never had trouble with swinging doors..
The best way to avoid bugs would be to put the trigger a longer distance away from the door and set the keyframe to "is door" that way the door will swing open before the player even gets a chance to colide with the brush. 
Perhaps using an Ice texture aswell, maybe that could be the problem ( sticking to the other textures, while ice does not stick )
If you wish to use ice textures then simply make a custom texture with Ice_ infront of the file .tga
You could also place an invisible wall infront of the door, you cannot get past until the door has fully swung open, then move the invisible walls out of the way and it should give realistic effect.

There is a Diagram of a simple setup,
Now that i think about it, you could use a Push region aswell to block the path and then turn it off once the door is open.
It all depends on if you want the door to swing 90 degrees or 180 degrres, and wether the door could squish the player .. but there would deffinately be lots of ways around it. |