Its been a while since i last needed help in RED. But i now have a thing i can't figure out.
I want scrolling/panning texures in a part of my level.
So this is what i do:
I give the brush the texure i want to be scrolling/panning, open up the propperties with Ctrl+P, I set Tile Vpan texure to -6.00 and pres OK
In the editor the texure shows up scrolling, but when i go into the level, the texure isn't scorlling anymore, any idea why this is this way?
mad_ferrit
Posted 23rd Sep 2005 6:11pm
L4Y Member Post 893 / 1510
Because you need geo to start the scrolling textures in-game.
Simplest thing to do is make a tiny room 1x1x1 and place it away from your level, put a geo region in it. Now add a when dead event and an explode event inside the box. In the explode events' properties check "Do GeoMod", Iusually give it a radius of at least 1 and a damage rating of 50. Link the when dead event to the explode event and it will start the scolling textures automatically at the start of the level.
I've linked it to a "Trigger Auto", not only that, everything works but not that event.
I guess this is one of these events which doesn't work with Door or Auto Triggers.
Of course I could..will use "When Dead" or "Trigger event" ->is auto trigger
I'm not sure if When Dead sends only 1 signal or multiple ones every second...thats why they shouldnt be used for singleplayer (instead of auto triggers). Its senseless.
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤
If you can't get the explode event to do it for you, I know a way around. Make a 4x4x4 box and put an env_guard in it. Give him a rocket launcher. Link an auto trigger to a "fire once" event, and link that to the guy. This way, at the start of the level, he will blow a hole in the room with his rocket launcher and start the scrolling!
Looks like somebody has a case of the Mondays.
topspins
Posted 27th Sep 2005 10:53pm
L4Y Member Post 82 / 102
But Another strange thing that happens sometimes is that the enemies can fire straight through walls as if they are not even there at all !!! (That is after using extrude to hollow out the walls and placing them in another part of the map outside the area then they shoot through the walls.