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yoxy   Posted 16th Sep 2005 11:18pm
Welcome!
Post 1 / 7

Ok I am wondering if you can make coustome characters.
Not playable ones but the ones that talk.
And If you can... Can you make them Talk???

Please Help!
   
Vidi44   Posted 17th Sep 2005 12:19am
L4Y Member
Post 223 / 668

Will you be using another picture for the character? Do you need them to have persona messages? Editing the vpp files would let you do either of these, provided you have:

3D Max for pictures and animation
A decent microphone in a very silent setting, and someone who sounds like the character

If you just want them to talk, using an existing character, either edit the persona messages, or set an event, with a trigger, to play the sound (the message event would do this, don't use the HUD Persona Message checkbox, as that's too complicated to do (unless you want to heavily edit the vpps to put the character's picture in the HUD, then (someone else wrote this somewhere, they'll undoubtably be on tonight) you can easily edit the HUD message (the picture is obviously the hard part).


WARNING Before doing this, save a copy of the .tbl files you'll be modifying. Thus, if it crashes, you can simply try again.

WARNING: Reloaded : I'm not a modder, I've no professional experience in doing this. I'm just telling it as I see it. Consult a more experienced modder before proceeding, or (if none is available) explicitly remember/write down what all you changed and what it was before you changed it.


To edit the picture (in depth): create the persona picture. Save it as a square .tga file (recommended 64x64). Then, open hudpersonas.tbl using TBLView32. Replace or add the character's name (follow similar formatting to what is used by the other personas), as well as the file name. Now, where RF looks for the file, that is to me, unknown (I'm not a modder, just helping you as I see it), however I assume RF keeps a reference to the file. For safety, keep the file in the main RF directory, as well as a copy elsewhere (in case you want to distribute it).

To edit the messages, open the "Personas.tbl" file. Then, create a new persona and a list of their messages (well, the names of the .wav files that'll be included, don't add the .wav extension). You MUST have the complete list of options. If you're not going to use an option, use empty quotes "".

The great thing about RF is that 90% of it is modifyable, provided you can decipher the vpp files (use VPView32 to extract their information, then open them in either Notepad or TBLView32).

NOTE: VPView32 and TBLView32 are part of the Descent Productions Management Pack. Their site is no longer maintained, and it is doubtful if it still hosts the files. If you can't find their site (www.descent-network.com), ask someone or look in the L4Y archives.
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 Modified Sep 17th, 12:20am by Vidi44
yoxy   Posted 17th Sep 2005 3:25am
Welcome!
Post 2 / 7

Awesome!

Thanks a LOT!
I really hope this works!
   
RED-FROG   Posted 17th Sep 2005 8:49pm
L4Y Resident
Post 557 / 5258

Quoting Vidi44
The great thing about RF is that 90% of it is modifyable, provided you can decipher the vpp files (use VPView32 to extract their information, then open them in either Notepad or TBLView32).

I'm not sure if this is right what you've said


Most stuff is hardcoded somehow.

I'd say 40% Or even less if you take a look on other games with mod support
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Sep 17th, 11:47pm by RED-FROG
yoxy   Posted 17th Sep 2005 11:59pm
Welcome!
Post 3 / 7

Quoting REDFROG
Quoting Vidi44
The great thing about RF is that 90% of it is modifyable, provided you can decipher the vpp files (use VPView32 to extract their information, then open them in either Notepad or TBLView32).

I'm not sure if this is right what you've said


Most stuff is hardcoded somehow.

I'd say 40% Or even less if you take a look on other games with mod support

Well... Theres the weapons... 10%
then theres characters 5%
The levels 15%
character actions 7%
Mods... the unfriendly ones... 10%
backgrounds and skins 3%
And other stuff like Huds and programs 13%

So it is like... 63% is moddable.
*thinks is moddable a word?*
   
Vidi44   Posted 18th Sep 2005 1:34am
L4Y Member
Post 227 / 668

Well, I was figuring that you could substitute things at will. Like I've said, I'm not a modder, so I wouldn't know how easy it would be.

A game that is great for modding (although no one plays it anymore) is Stellar Frontier. Since this game is based on inputting data from DAT files, just modify the DATs and you can modify the whole game. However, even that one was only 80% moddable, as the game physics and AI engine were hardcoded. It arged because if the game's entire core was based on the idea to be easily moddable (Hendrix (yes, that's actually the guy's name, Doug Hendrix), the game's creator admitted this in an interview about 5 years ago).

I just figured that RF, with its built-in RED and the fact that it is completly drawn from .tbl files, which are easily modded, I'd have thought it to be at least 75% moddable.

Moddable is not a word, at least not to wikipedia (my favorite source for information, and pretty definitive, as it has more articles than most professional sites I know of). Still, consider it like perma-slang. It's been used for gaming since almost its beginning, and its almost a standard word for "the ease in your ability to modify a program".
"Don't go there. It's ugly, and it never stops being ugly."
"Naps are good" - Visual C++.NET for Dummies, page 1  
 



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