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Red Faction : [RED] Editing : AI's and Alarms |
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topspins |
Posted 13th Sep 2005 9:13pm |
L4Y Member Post 33 / 102
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How do you make an AI run to
the alarm button (I know that part)
but how do you get the AI to
actually set off the alarm ? |
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Modified Sep 13th, 10:01pm by topspins |
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adambehrend |
Posted 13th Sep 2005 10:05pm |
L4Y Member Post 57 / 97
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you could add a trigger with the activated by : AI Only, |
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snail_master |
Posted 13th Sep 2005 10:57pm |
L4Y Member Post 51 / 83
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easy, make an "alarm" event, write down the UID of the alarm event, make an entity and some suitable nav points, then go into the entities properties, you'll notice a box on the lower right of the properties box with the words "alarm event UID" written next to it, simply put the UID of the "alarm" into that box (UID of an object/event/entity is showed bottom left of the red editor when you select it) |
I knew there was a reason for my grotesque appearance |
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topspins |
Posted 13th Sep 2005 11:37pm |
L4Y Member Post 35 / 102
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Telling me to only check the box trigger as AI only is not very helpful. That's only one of the steps. I need to know all the necessary steps to know how to asssemble all the pieces together to make it work, so thanks snail_master for giving me the rest of the steps on how to make the AI turn on the alarm.... It's not mentioned in Red Help to make Ai's turn on alarms, (I downloaded the helpfile and found half of it is misssing and still yet to be completed...) I'm going to collect all these how to do's in Red and create my own Red help reference so I have something to refer to when stuck in doing something in Red. |
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snail_master |
Posted 14th Sep 2005 10:03am |
L4Y Member Post 52 / 83
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Quoting topspins | I'm going to collect all these how to do's in Red and create my own Red help reference so I have something to refer to when stuck in doing something in Red. |
a good idea, it is useful to have a list of things that are difficult, or just unobvious to do. |
I knew there was a reason for my grotesque appearance |
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topspins |
Posted 14th Sep 2005 10:11pm |
L4Y Member Post 36 / 102
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I also need some Ai to also sit in chairs, I see some sitting around in chairs in the game instead of standing, how do we get them to sit?. When they sit in chairs and you start firing, they don't even move, they're still stuck in the "sit animation"
I had something real funny happen yesterday when making a map. The Riot guard when he sinks underwater, he starts spinning around in circles and sliding towards you in a very weird way, and sometimes he gets into a sitting position and starts sliding all over the floor all by himself, it looks like someone is driving him. |
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adambehrend |
Posted 15th Sep 2005 4:41am |
L4Y Member Post 58 / 97
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Quoting topspins | Telling me to only check the box trigger as AI only is not very helpful. That's only one of the steps. |
ok, Link the Trigger Event to the Alarm event |
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Trigger |
Posted 15th Sep 2005 7:08pm |
L4Y Member Post 177 / 385
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If you want AI to do things - look in the motions.vpp and then have a look at the Play_animation event under the AI objects. Only some animations will work for some characters. For instance I think you can only have mercs and admin males sitting. |
If I ever get to where I am going, will I know when I am there? |
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adambehrend |
Posted 16th Sep 2005 4:41am |
L4Y Member Post 62 / 97
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I think linking the Play animation event to the entity, then going into the play animation properties would be more efficient, it gives you the animations that are compatible for that entity,
you want to put the name of the animation into the top box, leave the bottom one with all the different animations files set to "none" |
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Trigger |
Posted 17th Sep 2005 12:51am |
L4Y Member Post 183 / 385
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Quoting adambehrend | it gives you the animations that are compatible for that entity, | echo, echo, echo.
The event has limited animations for each character. You will find all of them in the motions.vpp.
Quoting me | Only some animations will work for some characters | |
If I ever get to where I am going, will I know when I am there? |
Modified Sep 17th, 12:51am by Trigger |
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snail_master |
Posted 17th Sep 2005 1:11pm |
L4Y Member Post 53 / 83
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miners can sit to... sorry I just wanted to be on on the conversation |
I knew there was a reason for my grotesque appearance |
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Trigger |
Posted 17th Sep 2005 10:08pm |
L4Y Member Post 185 / 385
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Cool. I never tried getting miners to sit ... rollover or beg. They are versatile, but sometimes [well this one miner in particular] they lay into you when set to Friendly. Like they just snap or something. |
If I ever get to where I am going, will I know when I am there? |
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snail_master |
Posted 18th Sep 2005 11:15am |
L4Y Member Post 56 / 83
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lol, Have you been putting bullets in your "friends" backs? they don't seem to like it much... not that I've tried it... obviously... I made a group of miners do a sort of morris dance! it was ace!! |
I knew there was a reason for my grotesque appearance |
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Predalienator |
Posted 18th Sep 2005 11:18am |
Welcome! Post 563 / 1
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try making a mutant type using a keyboard and make it sound like hendrix.Thats funny |
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Trigger |
Posted 21st Sep 2005 10:12pm |
L4Y Member Post 190 / 385
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This is a good tute to have around. I remember a site by Black Seer, that had one of these tutorials [AI push alarm], but that site has long gone. |
If I ever get to where I am going, will I know when I am there? |
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