Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Red Faction : [RED] Editing : AI's and Alarms [Forum Rules]  


Back to Forum Thread List

topspins   Posted 13th Sep 2005 9:13pm
L4Y Member
Post 33 / 102

How do you make an AI run to
the alarm button (I know that part)

but how do you get the AI to
actually set off the alarm ?
   Modified Sep 13th, 10:01pm by topspins
adambehrend   Posted 13th Sep 2005 10:05pm
L4Y Member
Post 57 / 97

you could add a trigger with the activated by : AI Only,
AKA marc123    
snail_master   Posted 13th Sep 2005 10:57pm
L4Y Member
Post 51 / 83

easy, make an "alarm" event, write down the UID of the alarm event, make an entity and some suitable nav points, then go into the entities properties, you'll notice a box on the lower right of the properties box with the words "alarm event UID" written next to it, simply put the UID of the "alarm" into that box (UID of an object/event/entity is showed bottom left of the red editor when you select it)
I knew there was a reason for my grotesque appearance    
topspins   Posted 13th Sep 2005 11:37pm
L4Y Member
Post 35 / 102

Telling me to only check the box trigger as AI only is not very helpful. That's only one of the steps. I need to know all the necessary steps to know how to asssemble all the pieces together to make it work, so thanks snail_master for giving me the rest of the steps on how to make the AI turn on the alarm.... It's not mentioned in Red Help to make Ai's turn on alarms, (I downloaded the helpfile and found half of it is misssing and still yet to be completed...) I'm going to collect all these how to do's in Red and create my own Red help reference so I have something to refer to when stuck in doing something in Red.
   
snail_master   Posted 14th Sep 2005 10:03am
L4Y Member
Post 52 / 83

Quoting topspins
I'm going to collect all these how to do's in Red and create my own Red help reference so I have something to refer to when stuck in doing something in Red.


a good idea, it is useful to have a list of things that are difficult, or just unobvious to do.
I knew there was a reason for my grotesque appearance    
topspins   Posted 14th Sep 2005 10:11pm
L4Y Member
Post 36 / 102

I also need some Ai to also sit in chairs, I see some sitting around in chairs in the game instead of standing, how do we get them to sit?. When they sit in chairs and you start firing, they don't even move, they're still stuck in the "sit animation"

I had something real funny happen yesterday when making a map. The Riot guard when he sinks underwater, he starts spinning around in circles and sliding towards you in a very weird way, and sometimes he gets into a sitting position and starts sliding all over the floor all by himself, it looks like someone is driving him.
   
adambehrend   Posted 15th Sep 2005 4:41am
L4Y Member
Post 58 / 97

Quoting topspins
Telling me to only check the box trigger as AI only is not very helpful. That's only one of the steps.


ok, Link the Trigger Event to the Alarm event
AKA marc123    



Trigger   Posted 15th Sep 2005 7:08pm
L4Y Member
Post 177 / 385

If you want AI to do things - look in the motions.vpp and then have a look at the Play_animation event under the AI objects. Only some animations will work for some characters. For instance I think you can only have mercs and admin males sitting.
If I ever get to where I am going, will I know when I am there?    
adambehrend   Posted 16th Sep 2005 4:41am
L4Y Member
Post 62 / 97

I think linking the Play animation event to the entity, then going into the play animation properties would be more efficient, it gives you the animations that are compatible for that entity,

you want to put the name of the animation into the top box, leave the bottom one with all the different animations files set to "none"
AKA marc123    
Trigger   Posted 17th Sep 2005 12:51am
L4Y Member
Post 183 / 385

Quoting adambehrend
it gives you the animations that are compatible for that entity,
echo, echo, echo.

The event has limited animations for each character. You will find all of them in the motions.vpp.

Quoting me
Only some animations will work for some characters
If I ever get to where I am going, will I know when I am there?    Modified Sep 17th, 12:51am by Trigger
snail_master   Posted 17th Sep 2005 1:11pm
L4Y Member
Post 53 / 83

miners can sit to... sorry I just wanted to be on on the conversation
I knew there was a reason for my grotesque appearance    
Trigger   Posted 17th Sep 2005 10:08pm
L4Y Member
Post 185 / 385

Cool. I never tried getting miners to sit ... rollover or beg. They are versatile, but sometimes [well this one miner in particular] they lay into you when set to Friendly. Like they just snap or something.
If I ever get to where I am going, will I know when I am there?    
snail_master   Posted 18th Sep 2005 11:15am
L4Y Member
Post 56 / 83

lol, Have you been putting bullets in your "friends" backs? they don't seem to like it much... not that I've tried it... obviously... I made a group of miners do a sort of morris dance! it was ace!!
I knew there was a reason for my grotesque appearance    
Predalienator   Posted 18th Sep 2005 11:18am
Welcome!
Post 563 / 1

try making a mutant type using a keyboard and make it sound like hendrix.Thats funny
I love L4Y!    
Trigger   Posted 21st Sep 2005 10:12pm
L4Y Member
Post 190 / 385

This is a good tute to have around. I remember a site by Black Seer, that had one of these tutorials [AI push alarm], but that site has long gone.
If I ever get to where I am going, will I know when I am there?    



Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.09 seconds.