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cheese_monkey   Posted 8th Sep 2005 9:26pm
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hi
this may a bit wired but im stuck on deathrun 1... i think, im not a red faction freek that plays it day in day out but i got VREY fustrated and nealy riped my hair out!!. i got past the lava OK but when i got to the doors i got stuck witch one there are so many sets
ahhhhhh!!
any halp will be usefull thx
   
goober   Posted 8th Sep 2005 11:53pm
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look to play deathrun or any run maps for that metter you need ALOT of paitence, and generallly the people who play runs are people who like the game but dont like just all the time straight out action,

and to answer your question the doors are #2, #2, #1

also if you get a good portin of the run maps out there, (not just on this site either, other sites have some run maps that this site does not, im not sure if i would be alould to post links ) you can come play on Q->Ziphie.org/q server that runs all the run maps and if theres a rcon holder he can change to any run map realeased i finished my third run map 3 days ago, just doing the testing now and fixing some small things it should be on this site fairly soon
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 Modified Sep 9th, 01:38am by goober
adambehrend   Posted 9th Sep 2005 11:24am
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Deathrun is like 3 years old.. and i can guarantee you, if you spend a minimum of 10 hours on it you would deffinately complete it

not 10 hours in one chop but like 20 minutes a week for 30 weeks

you need to slowly play it and it helps if there are other players running around aswell and pretty much learn the traps and build-up your jumping skills.
AKA marc123    
cheese_monkey   Posted 9th Sep 2005 4:36pm
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thanks for that ill try it now by any chance do u know how to make maps ive got no idea.
   
Ghostkid   Posted 9th Sep 2005 7:32pm
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hey goober, i tryed some deathrun maps, i love them ! so,keep them comin!!!!
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Xfire: Ghostkid1  
 
adambehrend   Posted 10th Sep 2005 7:27am
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Goober did not make Deathrun, you are thinking of Frosty Fun-Run

Cyrus is the one who created Deathrun

I am creating a new one with some pretty awesome effects such as low gravity for extra springy jumps, and also checkpoints that work properly in MP, also entities and cutscenes, and whatever else i have come up with
AKA marc123    Modified Sep 10th, 07:29am by adambehrend
Predalienator   Posted 10th Sep 2005 9:53am
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Post 439 / 1

Whats a deathrun?
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cheese_monkey   Posted 10th Sep 2005 10:02am
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a deathrun is a run map a bit like an obistical course but no kills or modding deathrun is just 1 of the run maps threr is also frosty fun run and loads others
   
Predalienator   Posted 10th Sep 2005 10:05am
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Oh thanks never downloaded that i,ll try to download it
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adambehrend   Posted 10th Sep 2005 10:27am
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I would best describe Deathrun as a multiplayer adventure map, there are traps, obstacles, mazes, puzzles, many things..

there are about 10 maps that have the same sort of idea but not as good as Deathrun
AKA marc123    
goober   Posted 10th Sep 2005 12:23pm
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Post 454 / 265

Quoting cheese_monkey
a deathrun is a run map a bit like an obistical course but no kills or modding deathrun is just 1 of the run maps threr is also frosty fun run and loads others



hehe i made frosty fun run and frosty funrun2 and runners rally which is comming out in todays update
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cheese_monkey   Posted 10th Sep 2005 5:06pm
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you made frosty fun run WOW how do u make maps i might try one day But.... frosty fun run is soooooo hard got any hints how 2 do it.... thanks
   
goober   Posted 10th Sep 2005 6:47pm
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its not that hard... if you find that hard DO NOT attempt deathrun3 or darkrun or runners rally(my newest run map thats in todays update)

im also working on another run map now, it will be very very good, its like set in a canyon, leads into a cave, i dont know whats next though
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cheese_monkey   Posted 10th Sep 2005 10:03pm
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LOL that must b hard!! ill download deathrun3 just 4 fun and have a go. i dout ill get any where!!
   
sobe    Posted 10th Sep 2005 11:10pm
Post 679 / 3194
All of the run maps are pretty easy in my eyes.... Darkrun was a decent challenge, as was frostyrun and Deathrun 3.... But I would like to see a run map set in some of the original maps
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goober   Posted 11th Sep 2005 12:31am
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hmmm that could be an idea
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