Not so much that I have trouble with using it, it's the fact that when I geo with full bright, any texture with that option gets that non calculated lighting texture.there anyway for me to avoid this besides taking out geo? I don't want my mario section of my map to lose it's "image".
no they still do so retract that tongue mister I have the map portalled. I decided that I guess I have to cut my losses and make the sky look somewhat ugly
Try using 'Ambient Light' room effects, they can make a level look full bright if used correctly
You are right grim but I would to bit otherwise.
Room effect with ambient light work, but I would suggest using combination of ambient light color setting from level properties menu, and use room effect ambient light only if there is rooms that need to differ from rest of level.
Since you need portals to control room effect areas.
Yes but to get the full bright effect normal lighting usually doesn't quite cut it ( it looks odd because it's non uniform ), setting the levels lighting high could work but those settings mainly seem to effect the player and objects. And only mildly effect how bright a map actually is