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keen3h   Posted 4th Sep 2005 5:48pm
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Post 2 / 6

Hey,
I am hoping to start a map and am wanting to have lasers that damage? IS this a light effect? am pretty new to the mapping world so go easy on me and give me a guide. I can make brushes and texture ect but, the hard stuff baffles me What it is, for the start of my map i want to have a laser room, with lasers all over the place and theres a door behind where you respawn, you have to get to the other side of the room to open the door behind you. However theres a task to get the switch with the obsticle of laser beams in the way.
   Modified Sep 4th, 05:55pm by keen3h
DVL-Blaze   Posted 4th Sep 2005 6:19pm
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Post 309 / 372

ok well for this you'll have to use Bolt emiiters(found in object mode) and the continuous damage event aswell as targets(also found in object mode). first, put a bolt emitter where u want the laser to come from and then put a target where you want the laser to stop.When you put the target where you want it to be, look at it's UID(the number in the white screen to the left) and remember it. Open up the Bolt Emitter properties and where it says target UID put the one you just saw.(the target one)You can also change the colour, design, delay,thickness,etc of the "laser" in this property window. Once you've got the laser the way you want, place a trigger door or trigger even(either one is fine seeing how they do the same thing) where you want the person to be hurt. So in this case you'd want a trigger that is as long as the laser beam but not very deep. If you have it too deep, the person will be getting hurt when he's not even close to the laser. These things can be adjusted in the trigger's properties. Next we need to have some way of telling the trigger to hurt the player...actually what we need is some way to get trigger to hurt the player. Go into objects>>Events>>Modifiers>>Continuous_Damage. Place that where ever you want. Right click and go to its properties. The delay will be how much time before each yell or health is reduced. The damage per second is exactly what it says it is.NOTE: 100 in the editor is only 1 hp in actual game play. when you have the enitity set, click on the trigger and then press CRTL and while holding that click on the event.now press K. Now open up the trigger properties again(just to be sure) and make sure that the trigger rest is set to -1 and that the trigger resets after section is set to like 1 or something like that if u want a realistic laser.
{DVL} Blaze
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topspins   Posted 5th Sep 2005 1:27am
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Post 18 / 102

Door triggers and event triggers are not the same. If they were, then every event in Red would work with a door trigger but as far as I've seen, there are certain events in Red that will not work with door triggers but will only work when you use an event trigger instead of using door triggers.
   Modified Sep 5th, 01:29am by topspins
goober   Posted 5th Sep 2005 2:14am
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Post 426 / 265

well they work for the same things in MP
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DVL-Blaze   Posted 5th Sep 2005 3:34am
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Post 311 / 372

yeah goober. I didn't know whether or not they were different in SP but in MP they are the same thing. Well if his map is multi then i guess i was right. If not then i guess you helped out
{DVL} Blaze
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adambehrend   Posted 5th Sep 2005 7:31am
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Post 44 / 97

the lasers are just bolt emitters and as blaze said you just need a target. (these things are found in object mode)

you can also keyframe the target and make it move around, (so that the laser is moving)

but if you wanted it to do damage aswell then you would have to create a moving laser that supports it. for example just having it moving up and down a meter or two.. and that way it would still kill you anyway.. but the laser would look a bit better perhaps
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keen3h   Posted 5th Sep 2005 8:16am
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Post 3 / 6

Ok After testing the lasers i've got two questions.

1. How do I make the outter edge of the laser transparent, so all you can see is the laser.
2. Why is it that i cant see the bold emitter after I've put it in place and i move on to another object.
   Modified Sep 6th, 02:05pm by keen3h



RF Grim Reaper   Posted 6th Sep 2005 7:14pm
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Post 350 / 902

To make the edges invisible, check the 'glow' box in the emitters properties.

Some UID numbers are given to brushes, you might have changed the target to a invalid UID. When you copy an emitter, the new one has the same target as the original.
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DVL-Blaze   Posted 6th Sep 2005 8:23pm
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Post 315 / 372

or if you're talking about in the editor and when you click on a new brush why does it dissappear?If that's what you mean then it's simply because that's the way the editor is but when you play in game it will be there. Doubt that's what you meanst but if it was then that should clear it up.
{DVL} Blaze
My Maps  
 
RF Grim Reaper   Posted 6th Sep 2005 10:31pm
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Post 352 / 902

Could be that, bolt and particle emitters only show how they are working whilst selected in the editor. Once you delselect one it won't show the beam unless you reselect it. Blaze it correct in saying that in-game it will appear pretty much the same as it does when you have it selected in RED
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keen3h   Posted 7th Sep 2005 8:23am
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Post 4 / 6

yeah you've both answered both my questions and I appriciate the help, thnxs guys.


However when I put it in object mode like you said it doesnt highligh them or even show any objects, light that i placed and laser.
   Modified Sep 7th, 08:37am by keen3h
mad_ferrit   Posted 7th Sep 2005 12:00pm
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Post 837 / 1510

Go into object mode and select the Bolt Emitter. Then it should become visible. If it does not, then bring up it's properties (ctrl+P) and move the properties box to the side and the bolt will show for sure.

Lights can be made so that their range is always visible. Check "Always Show Range" in it's properties. Can be useful sometimes, but you can always turn it off. Otherwise the range will only be visible when the bulb is selected.
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keen3h   Posted 9th Sep 2005 6:50pm
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Post 5 / 6

Hmm Ok sorry to be awkward anyways I triggered the Continous_damage and it just doesnt kill even though i Linked them both. Any reasons why it wouldnt work, .
   Modified Sep 9th, 06:50pm by keen3h
goober   Posted 9th Sep 2005 8:32pm
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Post 452 / 265

your problem would be you have "is NPC trigger" checked

uncheck that and it should work
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keen3h   Posted 10th Sep 2005 8:02am
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Post 6 / 6

Hey goober mate, it only seems to kill me on the left side of the trigger door.
   
goober   Posted 10th Sep 2005 12:27pm
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Post 455 / 265

do you have the "One Way" Box Checked?
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