hey guys ,i just made a jumppad and it works perfectly well but it doesnt work like i wanted, in unreal wiki, they say the desired target position ( so thats where u land )is made by an pathnode, that isn't working with me i did do exactly what they say but its just not working, can u guys help me plz???
In the jumppad properties, you need to force a path to the pathnode that it is supposed to go to. Open up the pathnode properties, goto object, see what the ObjectName is, then go back to the jumppad properties, and force a path to that path node by putting in the PathNode's ObjectName (or whatever it is). After that, you must do an AI Path rebuild
missilemaster2
Posted 3rd Sep 2005 11:50pm
L4Y Member Post 35 / 50
That should work, but two more things: Make sure you use the UTJumpPad(which is under Jumppad), not the regular JumpPad. The JumpPad does not work; the UTJumpPad does. Also, in its Properties->Jumppad, you can set a value to increase how high in the air you get thrown, and you can set a sound to play when it launches you.
DeadGuy
Posted 17th Sep 2005 4:25am
Welcome! Post 5 / 6
ummmmm ya
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