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  Unreal Tournament 2004 : Unreal Editor Help : jumppad promblems!!! plz help me!!! [Forum Rules]  


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Ae][Blizzard   Posted 3rd Sep 2005 9:39am
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Post 4 / 4

hey guys ,i just made a jumppad and it works perfectly well but it doesnt work like i wanted, in unreal wiki, they say the desired target position ( so thats where u land )is made by an pathnode, that isn't working with me i did do exactly what they say but its just not working, can u guys help me plz???
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OutlawSkot33    Posted 3rd Sep 2005 8:25pm
Post 730 / 1292
In the jumppad properties, you need to force a path to the pathnode that it is supposed to go to. Open up the pathnode properties, goto object, see what the ObjectName is, then go back to the jumppad properties, and force a path to that path node by putting in the PathNode's ObjectName (or whatever it is). After that, you must do an AI Path rebuild
   
missilemaster2   Posted 3rd Sep 2005 11:50pm
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Post 35 / 50

That should work, but two more things: Make sure you use the UTJumpPad(which is under Jumppad), not the regular JumpPad. The JumpPad does not work; the UTJumpPad does. Also, in its Properties->Jumppad, you can set a value to increase how high in the air you get thrown, and you can set a sound to play when it launches you.
   
DeadGuy   Posted 17th Sep 2005 4:25am
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Post 5 / 6

ummmmm ya
Do not walk behind me, for I may not lead.
Do not walk ahead of me, for I may not follow.
Do not walk beside me, either. Just leave me the hell alone.  
 



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