topspins |
Posted 2nd Sep 2005 2:18pm |
L4Y Member Post 17 / 102
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This is how I turned on the particle emitter:
I inserted my Particle emitter, my Particle_state event, a switch event, and an event trigger. Then I linked up the trigger to the particle_state event. Then I linked the switch to both the particle state event and to the particle emitter. Then lastly, linked the particle_state event to the particle emitter.
Now that I've turned it on.
Can someone tell me how to turn it off?
I'm trying to do flames that turn on only when a weapon hits the box and causes a geomod explosion, but now I can't turn the flames off. |