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Red Faction : [RED] Editing : Open Dialogue Text ? |
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topspins |
Posted 30th Aug 2005 1:11pm |
L4Y Member Post 10 / 102
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Can someone explain this, it pops open notepad and expects me to type stuff.. I thought Red only allowed Voice messages using only WAV files... Can I actually put dialogue text in cutscenes with red?, if so, how? |
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Modified Aug 30th, 02:03pm by topspins |
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SKA-Diesel |
Posted 30th Aug 2005 5:06pm |
L4Y Member Post 349 / 719
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Not in cutscenes, but you can add custom text messages to the HUD, like they have in the main game. |
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snail_master |
Posted 30th Aug 2005 5:51pm |
L4Y Member Post 29 / 83
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0 "name of .wav file to run"<---(not required)
En: "What person Says"
Gr: "(gr)What person says"
Fr: "(fr)What person says"
that is the format you need to use note that the number at the top (0) is the message index, used to tell redfaction which message to show in the HUD
each message should have a unique index: so second message would look like:
1 "name of .wav file to run"
En: "What person Says"
Gr: "(gr)What person says"
Fr: "(fr)What person says" |
I knew there was a reason for my grotesque appearance |
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topspins |
Posted 30th Aug 2005 10:23pm |
L4Y Member Post 11 / 102
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But if you can't show custom text messages in
cutscenes, then why has Redfaction got a
text file entry here called cutscene_text.tbl ?
Okay I Set up a trigger event in my level, inserted the message event and connected that. Typed in 0 in the message id box and
selected Eos and ticked "play hud persona message"
Then I clicked on Open dialouge text which created a text tbl
file for my map and typed in
0 ""
En: "balblabla"
Gr: "blabablab"
Fr: "blablabla"
Test the level, and no text shows up.
Or is this another case of having to actually manually add this tbl file into the VPP using VPP build, is that why it isn't working because Red dosen't pack tbl files automatically when you create the packfile from Red?
Where do we put this custom text table file? Red wants to put it in c:\redfaction\user_maps\single |
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Modified Aug 30th, 10:40pm by topspins |
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SKA-Diesel |
Posted 31st Aug 2005 8:39am |
L4Y Member Post 350 / 719
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You have to run your level along with a mod containing the yourlevel_text.tbl |
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snail_master |
Posted 31st Aug 2005 12:51pm |
L4Y Member Post 34 / 83
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AKA add the Level_text.tbl file to the level .vpp file |
I knew there was a reason for my grotesque appearance |
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topspins |
Posted 31st Aug 2005 1:11pm |
L4Y Member Post 13 / 102
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Hmmm. Yes I understand how this works now. But we have to keep adding in the tbl files to the main packfile. Have to leave text till last. |
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Modified Aug 31st, 01:26pm by topspins |
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Predalienator |
Posted 31st Aug 2005 2:18pm |
Welcome! Post 255 / 1
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So with making custom dialogue text we can make hendrix or eos swear and say rude stuff.I must no more. |
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snail_master |
Posted 31st Aug 2005 3:30pm |
L4Y Member Post 35 / 83
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lol, you can only put their picture next to some text that has swearing in, unless of course you can find the people that did the voices then record them swearing |
I knew there was a reason for my grotesque appearance |
Modified Aug 31st, 03:30pm by snail_master |
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NotRED-FROG |
Posted 31st Aug 2005 8:11pm |
L4Y Member Post 44 / 119
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By the way,
HUD Dialogue messages shouldn't be used in multiplayer maps!
Tested it with a LAN dedicated server, the ded. server can't handle this event and crashes.
It was a nice thing, tough |
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topspins |
Posted 31st Aug 2005 9:33pm |
L4Y Member Post 14 / 102
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There is a drawback however. The text can't be very long, mine is under around 168 characters in length (unless someone can upload me their dialouge text file to show me how to enter long text to show how you can go over this limit), for me, if its longer than 168 characters, the level pops up and says you've exceeded the maximum amount of characters stored and won't run and return back to Red...
The text of your message entry also has to be entered all on the same line (no returns) or it won't work (dosen't for me). You can't just type anything into the text either as I've found out, there are certain characters that the game don't recognize and will just give you parsing errors. I think the message event also has to be inside the trigger box for the hud message to work.
Don't use Unknown or Ultor, it brings up the ultor logo over the top of your message and looks a real screwed up mess. |
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snail_master |
Posted 1st Sep 2005 1:38pm |
L4Y Member Post 39 / 83
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messages can't be over a certain length because they fall off the edge of the dialogue box, use extra messages if you have a lot to say |
I knew there was a reason for my grotesque appearance |
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