And HOW to use them and how to set them up (IF THEY WORK)
Found under MODIFIERS: I don't know how to set these up but would like to know how it's done.
Modifying Rotating Mover Event (alters speed of spin, fast or slow)
Reverse Mover Event
I know how to turn particle emitters on or off using particle_state event, but you should be able to turn push regions on or off as well because there is a push region state event in red.
If I wanted to create a map where I had to hunt around to search guards to find a certain access keycard to open the door with, how would I set this up so the door would only open when I have got the keycard on me as an item?
What was that key again to align a rotating keyframe with the grid?, (the keyframe with the little green arrow to show direction of spin) is it ctrl-t or was it some other key to align it properly, cause I've forgotten !.. (like trying to make a pair of rollers spin around nice and smooth without showing any horrible little wobbles in it...)
Molodiets
Posted 30th Aug 2005 4:00am
L4Y Member Post 661 / 2687
Quoting topspins
Modifying Rotating Mover Event (alters speed of spin, fast or slow)
Reverse Mover Event
They work if you link them to the main keyframe of a mover.
It can generate server side bugs in MP 'some players don't see the mover where you see it)
Quoting topspins
I know how to turn particle emitters on or off using particle_state event, but you should be able to turn push regions on or off as well because there is a push region state event in red.
It's possible indeed and work the same way.Example: here.
Quoting topspins
If I wanted to create a map where I had to hunt around to search guards to find a certain access keycard to open the door with, how would I set this up so the door would only open when I have got the keycard on me as an item?
I sincerely don't know. maybe with a pick item state event.
Quoting topspins
What was that key again to align a rotating keyframe with the grid?, (the keyframe with the little green arrow to show direction of spin) is it ctrl-t or was it some other key to align it properly, cause I've forgotten !..
"They works if you link them
to the main keyframe of a mover.
It can generate server side bugs
in MP 'some players don't see the
mover where you see it)"
I'm doing sp maps... Oh, well when
Red wouldn't let me attach the keyframe
to the (e) and said it didn't support
such linking of objects, I thought you
had to attach the (e) instead to the
keyframe's trigger.
Opening a door with a keycard item: "I sincerely don't know. maybe with a pick item state event."
I think I have to play around a bit more. I may have to enter in the keycard's UID into the Door Trigger's properties to get the trigger to activiate and open the door only when I have got the keycard item.