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KERPAL   Posted 27th Aug 2005 8:09pm
L4Y Member
Post 63 / 1353

OK, this has been bothering me lately, but just a while ago I had to add 99 faces to fix ps2 tiling How do I add 0 faces to fix ps2's cause I really dont understand this, sorry
Maps    
Tech_N9ne   Posted 27th Aug 2005 8:52pm
L4Y Member
Post 62 / 163

It has to do with how you texture your map. Stretch your textures as big as you can get them, but still get your desired effect. Here is a little experiment to better help you understand how this all works.

1)Open RED
2)Create a room with dementions 100 x 100 x 100
3)Rebuild, now look at the amount of ps2 faces you have (probably alot)
*the above example is a bad way to build*

1)Open RED
2)Create a room 10 x 10 x 10, NOW use the Strech tool and make the room 100 x 100 x 100
3)Rebuild, now look at the number of ps2 faces(much less, if not 0)

*Notice the default texture is now much bigger in the second room*

The key is to strech your brushes when making somwthing big and keeping the textures in cheak accordingly. Hope that helped

-Tech-
... War of the masses, the outcome, disastrous,
Many of the victim family save they ashes ...
 
 
KERPAL   Posted 27th Aug 2005 8:55pm
L4Y Member
Post 64 / 1353

Ok, thanks now I understand this, maybe Ill do this from now on when making my future maps
Maps    
Trigger   Posted 28th Aug 2005 12:24am
L4Y Member
Post 156 / 385

Quoting Tech_N9ne
The key is to strech your brushes when making somwthing big

I would say Apply Map to everything, but make sure the faces of brushes aren't anymore than 20x20 RED units. eg. Your 100x100x100 brush should have at least 5 splits along each axis. You can create splits in brushes before you begin building them, alternatively you can try clipping a brush [doesn't always work] if it has already been built.

You won't need to worry about scaling textures or brushes and you will also be able to Apply Map so that the textures will always look nice [not stretched].
If I ever get to where I am going, will I know when I am there?    
Predalienator   Posted 28th Aug 2005 8:20am
Welcome!
Post 195 / 1

Quoting Tech_N9ne
It has to do with how you texture your map. Stretch your textures as big as you can get them, but still get your desired effect. Here is a little experiment to better help you understand how this all works.

1)Open RED
2)Create a room with dementions 100 x 100 x 100
3)Rebuild, now look at the amount of ps2 faces you have (probably alot)
*the above example is a bad way to build*

1)Open RED
2)Create a room 10 x 10 x 10, NOW use the Strech tool and make the room 100 x 100 x 100
3)Rebuild, now look at the number of ps2 faces(much less, if not 0)

*Notice the default texture is now much bigger in the second room*

The key is to strech your brushes when making somwthing big and keeping the textures in cheak accordingly. Hope that helped

-Tech-

WOW Now i can create realistic terrain in larger areas with out RED crashing.
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