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Assassin   Posted 27th Aug 2005 4:24am
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Post 68 / 79

Lots of questions. How do I get an entity to run to multiple way points. How do I get entity to run to multiple "goto events" objects. How do I get an entity to walk (Ive tried using "make_walk" but cant figure how to get it to work). Any good tuts out there with all this?
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snail_master   Posted 27th Aug 2005 8:34pm
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Post 24 / 83

there is an event that is called "follow_waypoints" which allows you to make an entity follow a different way point path, for an entity to run to multiple waypoints use triggers or delays or what ever you want, the entity goes to the "goto" event when it is activated by a trigger, entity's will walk to goto events unless specified other wise, and I beleive theres a propertie in the waypoints that tells entities to walk or run but I can't remember for that last one. I can send you a very small level Via E-mail that has everything in it that you were asking about

P.S. "Make_Fly" Event makes entities walk, "Make_Walk" attempts to make them fly
I knew there was a reason for my grotesque appearance    Modified Aug 27th, 10:22pm by snail_master
Trigger   Posted 28th Aug 2005 12:27am
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Post 157 / 385

Quoting snail_master
P.S. "Make_Fly" Event makes entities walk, "Make_Walk" attempts to make them fly

lmao.

There is some info on SP events here.
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Assassin   Posted 28th Aug 2005 7:47am
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Post 69 / 79

Thanks snail for trying. Though you seemed rushed with your explanation. Trigger nailed it on the head. Thanks trig. This is exactly what I was hoping someone would guide me to. Thank you.
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Predalienator   Posted 28th Aug 2005 8:18am
Welcome!
Post 194 / 1

How about follow player.I read that one in the RED tut but there was nothing there in object mode.How do i make the entities follow the player?
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snail_master   Posted 28th Aug 2005 10:20am
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Post 26 / 83

I never was very good at explaining. there is no follow player, you could put a huge trigger and a goto player, that would have the same effect
I knew there was a reason for my grotesque appearance    
Predalienator   Posted 28th Aug 2005 11:50am
Welcome!
Post 207 / 1

OH .But i put a massive nav point in one of my sp maps and the entities run about killing everything except the miners who kill the mutants,robots,ultor guards,mercs,Capek,s,Masako,s and ext.Massive nav points make entities run all about the level as long as they are fighting or fleeing.
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snail_master   Posted 30th Aug 2005 5:42pm
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Post 28 / 83

nav points tell entities where they are allowed to move, if you want an entity not to notice things then there is a useful propertie in gotos which says "override current behaviour", makes them go to the goto no matter whatunless something else attracts their attention after the event is activated of course (you can make entities catatonic if you really want)
I knew there was a reason for my grotesque appearance    



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