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  The Agents within Max Payne 2 CDC  
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Team Details
Uisor is currently working alone on this project.

Project Name
 - The Agents
Project Type
 - Modifications
Project Owner
 - Uisor
Project Page Views
 - 64415
Creation Date
 - 29th Jun 2004
Project Description
The Matrix trilogy inspired project. Will have several locations from the 3 movies as levels whit new weapons and characters.
  Tuesday 20th June 2006  
Site opened Posted 5:27pm 20th Jun 2006 by Uisor
I know I haven't updated this CDC for a long time and I propably won't do so for another long time either as I've now opened a website for the mod which will be the main place for the news and new media we have produced.

The site can be found here.

-Uisor
  Friday 5th August 2005  
Morpheus updated. Posted 8:56am 5th Aug 2005 by Uisor
I've made some texture updates for the Moprheus. These updates include new face texture and new coat texture. This new coat looks more like crocodile skin and thus is like in the movie, unfortunatly for some reason 3DSMax added a odd purpple tint to the jacket every time I rendered it, so don't mind that.

  Thursday 21st July 2005  
We are NOT Dead Posted 6:47am 21st Jul 2005 by Uisor
After a short break from things I'm now back working with the mod. I already had a 2nd mapper, but unfortunalt due some overlapping issues he had no time to work with The Agents anymore.

I've also discussed with Aztec about using his SF "engine" in the mod and he has agreed to help me out with that, so BIG thanks to Aaron for that.

Lastly if there are anyone who think they could help us with the project, contact me via email or PM. I'm especially looking for talented (character) modeller and mapper.

Greeting, Uisor
  Tuesday 22nd February 2005  
New screens + video! Posted 4:30am 22nd Feb 2005 by Uisor
After a days of silence I've now released few new screens from 2 levels: dojo and Super Burly. I've also released a small sample video, showing part of Super Burly's intro, to view the video you need 3ivx coded, which can be downloaded from www.3ivx.com.

The screens can be found from The Agents topic in 3d Realms or using the link below:

http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Board=max2mods&Number=623928&page=0&fpart=5

The video on some addition screen can be found from http://maxpayne.gamigo.de/ (Max Payne Zone). It should come available for download from here too.

UPDATE: The video is now downloadable from here too: http://www.levels4you.com/review.l4y?file=12460
  Saturday 22nd January 2005  
Updated Neo Posted 7:30pm 22nd Jan 2005 by Uisor
The head of Neo is now pretty much completed, some smaller details needs to be added and/or changed, but major adjusting is now down.

As usuall the model can be viewed in Characters section.
  Friday 14th January 2005  
My name is Neo Posted 9:10pm 14th Jan 2005 by Uisor
I've made Neo's head, bold version, and put it to the characters page where you can see it alone, but also with old body. Version with hair is under works and should be ready by this weekend.

I've also worked with few cinematics and anims. 4 screens of the opening sequence of lobby level can be seen by clicking the links below.

http://img93.exs.cx/img93/2550/lobby13pv.jpg
http://img153.exs.cx/img153/8841/lobby28pm.jpg
http://img78.exs.cx/img78/3428/lobby39ce.jpg
http://img78.exs.cx/img78/6616/lobby44uf.jpg
  Friday 19th November 2004  
Wallpapers! Posted 10:06am 19th Nov 2004 by Uisor
I finished rebuilding the Industrial Corridor an hour ago. When I took screenshot of it, I realized that it was looking very beatiful and put it as a wallpaper to my desktop. Later I edited it a little and this wallpaper is what came out of it. It's available in 800x600 and 1024/768. I also changed the old screenshot in Levels page to 800x600 version, because the old version is now gone and replaced whit this level.

You can compare the old and new version in MaxPayneDev, or pressing the link http://forums.maxpaynedev.com/index.php?topic=1407.msg27458;topicseen#msg27458.

To download the wallpapers, click the thumbnail and then either save the wallpaper or place it on your dekstop straight away. Left one is the 800x600 and right one is the 1024x768 version.

  Wednesday 10th November 2004  
Long absence Posted 4:38pm 10th Nov 2004 by Uisor
Now that my computer works again, I've started to rebuild the Burly Brawl level I lost month ago. Some smaller details and final lightning are still missing, but from the 3 images in the levels page you can see how the level looks.

Here's one from the level, first "action" shot from the mod, 2 more can be found in MaxPayneDev.

  Friday 8th October 2004  
Agent dodge & Industrial Corridor Posted 4:14pm 8th Oct 2004 by Uisor
It's been there for a while already, but unless you haven't seen it, in Levels page is a one screen of Industrial Corridor (backdoor program).

I also made small video today, which shows you how agent dodge works in the mod. You can get the video from 2 following links.

http://ftp2.gamigo.de/ftp2_4/mpzone/media/AgentDodge.avi
http://personal.inet.fi/peli/fgab/TheAgents/AgentDodge.avi
  Saturday 2nd October 2004  
A cup of tea in Seraph's place? Posted 12:12am 2nd Oct 2004 by Uisor
Last 2 days I've been doing this level from Matrix Reloaded. Level is ready, exept coding, cutscenes and possible tweaks. You can check screens in levels page.
  Saturday 25th September 2004  
Character updates Posted 9:04pm 25th Sep 2004 by Uisor
For a some time ago, I finished several versions of Morpheus, one of them can be seen in Characters page.

I also added WIP screens of Seraph in there. Current version has only the head done, body will follow later.

Currently I'm working whit levels again and so character modelling will wait until I get back to it or I find someone to do them for me.
  Saturday 11th September 2004  
Twins model is finished Posted 1:50am 11th Sep 2004 by Uisor
Finally found the fault in the head which was bugging me whole time I was making this. Head had wrong shape, it was too tall and narrow on top. So after I fixed those, it now looks more true to the Twins from the movie.

Model is otherwise finished, exept the hair which will be changes completely. It also needs to be go through post-production where I make final adjustments and tweaks, but time for that is in distant future.

  Friday 10th September 2004  
Twins Head Posted 6:55am 10th Sep 2004 by Uisor
Made this today, not that good, since it's my first human model I made from scratch. Was just a test to see how good result I can get and so it propably wont be seen in the mod.

But I wanted to show it here anyway, so you could give some comments of it in forums.

  Monday 6th September 2004  
Sentinel done. Posted 2:33am 6th Sep 2004 by Uisor
Sentinel model I mentioned in last post is now done after one day of texture making and uv mapping. Screen is in Characters page, but also below.

  Sunday 5th September 2004  
First character model Posted 2:40am 5th Sep 2004 by Uisor
First character model is done and needs texturizing. That character is sentinel and its made by me. Screen should be posted in few days, so check back soon.
  Friday 3rd September 2004  
Character news. Posted 10:12pm 3rd Sep 2004 by Uisor
I have some good news, it's not yet official, but I've contacted few people about doing the character models for "the Agent" and of them is SNoWs, professional 3d artist who's making animations for cartoon network. Sample of his work, below:



He has been interested of the mod project, but like I said haven't yet agreed to do the models. It depends how much time he has left from his job.

I just have to say that if he finds time, it would be very very good thing for the mod, don't you think too.
  Wednesday 1st September 2004  
Topic in L4Y. Posted 1:26am 1st Sep 2004 by Uisor
I decided to start topic in here, for it go to L4Y forums and Max Payne section or press following link http://www.levels4you.com/forum/view.l4y?view=119108.
  Thursday 26th August 2004  
More LaFaytte Posted 2:37am 26th Aug 2004 by Uisor
I've added 4 screens of LaFayette's corridoors in level screenshots.

I've also made the basement, but for now I'm not going to show it. And generally I'm going to show less images for now on. Max 3 screes of one level, or nothing at all.

When the mod is near the end more screens may be shown, also the coming trailer will reveal something which isn't shown in any screens.

Work whit it is already startes, but it wont be done soon either.
  Friday 13th August 2004  
Forum topic started Posted 11:38pm 13th Aug 2004 by Uisor
In 3drealms, I've started topic for the mod, so if you feel like it, go and talk, give your comments etc. to address:

http://forums.3drealms.com/ubbthreads/showflat.php?Cat=&Number=623928&page=0&view=collapsed&sb=5&o=93&fpart=1

I've also released 12 screens of Lafaytte level. Screens aren't posted in here, but they can be seen in following 2addresses:

http://personal.inet.fi/peli/fgab/Agents_Lafayette.jpg
http://personal.inet.fi/peli/fgab/Agents_Lafayette2.jpg

EDIT: New screens are now added into the "Levels" page. Bathrooms have little brighter light and courtyard has more stuff in it.
  Wednesday 11th August 2004  
Weapon screens Posted 12:01am 11th Aug 2004 by Uisor
I've now added screens of our weapons in the "Weapons" page. First is Spas 12 and second is MP5k. Both models are made by Deflex and textures are due to change.

  Monday 9th August 2004  
Level info Posted 1:45pm 9th Aug 2004 by Uisor
The Agents currently has 10 more or less finished levels. Some levels needs more geometry mapping where others needs coding and cinematics.

I'll post screens sometime in near future.
  Thursday 29th July 2004  
We have merged. Posted 2:25am 29th Jul 2004 by Uisor
Yesterday I and Jokke_r decided to merge our two mods. Those who doesn't know Jokke_r worked and released alpha of Lobby Shootout and was also working whit Burly Brawl and Rooftop levels.

Now that we merged I have 3 maps less to care about, although I'm going to finish them all.
  Monday 26th July 2004  
Screens changed Posted 1:40am 26th Jul 2004 by Uisor
If you happened to visit the CDC just moment ago you may have noticed that the hotel screen weren't workin. That was because I yet again changed them to new ones. Doors got knobs and room 303 brighter light. Now the area is finished, excluding small tweaks I'll make during the mod development so no more screens from this any time soon.

Hope you like them
  Sunday 25th July 2004  
Room 303 Posted 9:33pm 25th Jul 2004 by Uisor
I've now finished building the room 303 and 5 screens of it are in the levels page, under the other Hotel screens.

As usuall the area isn't complete yet, well only the lightning will change for the Trinity version to darker and for Neo slightly brighter.
  Saturday 24th July 2004  
Quick update. Posted 11:43pm 24th Jul 2004 by Uisor
As I said in last post, the hotel level is under development and now I have new 6 screens. They show new lightning, some added things and whole new area which wasn't showed last time.

The small room is still missing, but I'll post screens of it in few days.
  Friday 23rd July 2004  
Hotel Screens Posted 6:28pm 23rd Jul 2004 by Uisor
The screens I promised are now here. 6 screens from the hotel level, part where you play as Neo can be found from "Levels" page.

Note that level is still under development and is only small part of the two levels which will use this same area.
  Thursday 22nd July 2004  
The Matrix Hotel Posted 1:20am 22nd Jul 2004 by Uisor
Second level I'm building is the hotel from the beginning (Trinity) and the end (Neo) of the movie.

I've finished geometry of the shared area and I'm currently working whit the lightning for it. Because in the first version there are not much lights (only the ones from police flashlights) I will post screens of the second version only. Later when models and such are scripted there will be pics from both versions ingame.

So, new screens coming soon.
  Thursday 1st July 2004  
Cinematics Posted 3:51pm 1st Jul 2004 by Uisor
I've started to make opening cinematic and after it's finished I'll make other cinematics, excluding the animations they need but those are easily added in later point when the coding and camera magament is finished.

Also Neo and Trinity have been added. When I add Morpheus and Agent Smith there I'll be posting some more screens.
  Tuesday 29th June 2004  
CDC moved. Posted 8:10pm 29th Jun 2004 by Uisor
Those who already visited "The Agents" CDC site notices that it has moved under my name now. But the mod is still the same as it was previously.

About levels; TheHunded has given us rights to use his Chateau level and do required changes to it. I've also discussed whit Jokke_r of merging our projects together into one and the deal is 90% sure, I just need clarification from him.

Go check the subway screens in Levels page.

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